2016年12月30日 星期五

2016/12/30


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney =0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame

void Update () {
mytxt.text = Mmoney. ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}

public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text  ="1";
ctxt1.text ="0";
ctxt2.text ="0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text  ="0";
ctxt1.text ="1";
ctxt2.text ="0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2)
{
ctxt.text  = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = 0;
cmoney2 = 0;
cmoney3 = cmoney3 * 2;
Image img  = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color  = new Color (0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color (1.0F, 0.0F, 0.0F, 1.0F);
}
}
public void c1() {
cmoney1=cmoney1 + 1;
Mmoney = Mmoney - 1;

}

public void c2() {
cmoney2=cmoney2 + 1;
Mmoney = Mmoney - 1;
}
public void c3() {
cmoney3=cmoney3 + 1;
Mmoney = Mmoney - 1;
}
public void XXX(){
Mmoney  = Mmoney + cmoney1 + cmoney2 + cmoney3;
cmoney1 = cmoney1 - cmoney1;
cmoney2 = cmoney2 - cmoney2;
cmoney3 = cmoney3 - cmoney3;
}

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