2016年11月11日 星期五

2016/10/14


using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; using System; public class CountDown : MonoBehaviour { public Text mytext; public Text mytxt; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } mytxt.text = System.DateTime.Now.ToString (); } }

沒有留言:

張貼留言